![]() “You’d start to form a picture of what happened in that region while fighting through scores of Necromorphs from ship to ship. “I figured you’d start in a section of space, maybe following a trail of ship carcasses to an orbital station you think might have the parts and fuel needed to get your ship Shock-capable,” said Wanat. While that survival-heavy aspect would have apparently hinted at the team’s intentions for the planned sequel, Wanat suggests that the scope of Dead Space 4 would have been much greater than anything that Dead Space 3 featured. It’s interesting to hear Wanat reference the flotilla section of Dead Space 3 as that area felt stylistically and narratively detached from the rest of the game. “The flotilla section in Dead Space 3 hinted at what non-linear gameplay could be, and I would have loved to go a lot deeper into that.” “The notion was you were trying to survive day to day against infested ships, searching for a glimmer of life, scavenging supplies to keep your own little ship going, trying to find survivors,” said Wanat of the planned sequel’s core concept. ![]()
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